I’m not a gamer, I don’t own any sort of ‘box’ or ‘station’ or whatever. My initiation into the gaming world is about where I stayed – Atari Pong – Space Invaders – Donkey Kong, I am stuck in a time bubble. I throw the odd coin in a pinball machine from time to time and that’s enough excitement for me – low entertainment threshold – its a good thing.
Social commentaries have explored the densensitising aspects of some of the more modern digital gaming worlds, and critiqued ways identity is constructed and expressed particularly gender, culture but less so sexuality. Just as an aside, I do think whenever we talk about gender, sexuality has to be present so it would be nice to see some creative and challenging conversations about that. Back on track then. What is clear is the move toward the gaming world providing an alternative space for people to ‘live life’ and so it is common for people to talk about their ‘online life.’ So who plays these games? That was a trick question – all sorts of people do. And there we have the ‘A’ for Awkward – rather than Awesome. You see – the problem is ‘choice’ – or more to the point – the limits of choice.
Nintendo have developed a new called life simulator game called Tomodachi Life this games producers biline for the game roughly translates as “your friends, your drama, your life.” You get to create your own avatar or Mii and live on an island with celebrities, I can just see gamers living on actual islands feeling a little short changed. Great! so what if you want to flirt or date someone of the same sex….ahhhh….no you can’t do that. The reasons given are disappointing and really reflect how pervasive heteronormativity is. They do not need an excuse because the games developers feel there is nothing to defend. If the relationships ‘option’ is supposed to represent a ‘playful alternate’ rather than ‘real life’ surely that is the perfect opportunity to explore alternate sexuality and relationships,and lets not get started on ‘real life.’ The act of excluding the choice effectively renders that aspect of identity as invalid. I know there are games where more options are available but the fact it still requires ‘thought’ and ‘inclusion’ means the default settings are geared towards Male-Female distinction rolling into Male-Female relationships. We seem to be happy to include more and more violence, choices of weapons, and other ways to hurt, maim, kill but not to love.
Apparently it is written into the code and can’t be undone – good grief…really? Shades of biological determinism much? Perhaps this is more about the limits of technology to capture and reflect the reality of a diverse, multi-layered, complex, unique and dynamic expression of self.
‘Sigh’ I’m definitely no Pinball Wizard but no need to console, just grab a joy-stick and game on!